![banjo kazooie rom files banjo kazooie rom files](https://i.ytimg.com/vi/GK-jKw0GlDE/maxresdefault.jpg)
Names for new Banjo abilities and items were also discovered in these executable files. One user was able to extract an early 3D model of Mumbo.
![banjo kazooie rom files banjo kazooie rom files](https://i.ytimg.com/vi/CdgwZ6OjBtk/maxresdefault.jpg)
It was expected that the game wouldn’t work due to these missing assets, but the fact that it boots shows that something was being worked on at some point. Unfortunately, the game doesn’t do much when attempting to access it.ĭepending on the file launched, a black command screen will pop up, showing files missing and an error message. These files were missing many of the characteristic that would have been needed to run the prototype, but someone managed to break them open and find some clues. The world found out about this lost game in late 2011 / early 2012 when Xbox executable files (dated June 2004) for a title named “ Banjo X” were found by PtoP Online on an old Xbox development kit. Rare had already experimented with the remake of Conker’s Bad Fur Day, adding a few different situations in the early parts of the game to surprise players who knew the original version, it seemed only right to expand a similar concept in Banjo X. It would have been at this point when the characters would become aware that they were in a remake of the original game and attempt to alter the plot in a different way. The farther along the player got in the game, the more things would shift directions from the original Banjo Kazooie. Supposedly, the characters in Banjo X were to break the 4th wall, so to speak, and gradually become aware that the game was a remake of the original Nintendo 64 version. Initially the game was being developed in 2004 by Rare as a straight remake of the first game, with enhanced graphics and gameplay for the new console. Banjo X was to be the third installment to the Banjo Kazooie franchise, slated to be released for the original Xbox.